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Physics-based F-Zero demo was made for Nintendo Switch but was ultimately turned down - mcmullenwhinevesock1945

Physics-based F-Zero demo was made for Nintendo Switch but was ultimately turned down

F-Zero GX
(Trope credit: Nintendo)

A realistic F-Zero was turned by Nintendo according to a developer who made a demo to pitch the idea to the company.

In an consultation with the GameXplain show (via Nintendo Life), Giles Goddard, outmoded-Nintendo developer and Vitei CEO, unconcealed some inside information about what the game was and why it was in the end turned down.

The Stellar Fox developer, who was one of the first Western employees at Nintendo, talked a little active his pitch on the bear witness, locution: "I thought it would be truly fashionable to hold an ultra-representational F-Zip, unmoving with kinda really cool futuristic graphics, but just really earthy natural philosophy – we persuasion that'd be a real interesting thing to experiment."

"Sol we made a demo for the Switch and PC. IT was likewise more to show the capability of our engine – we had a multiplatform railway locomotive that was running happening 3DS, Switch, PC, whatever – so we just made a demo of some really cool F-Zero cars going around this crazy cross... Just hundreds of the cars using AI to race each other."

Goddard went on to excuse that the virtual part of the demo was less to do with photorealistic graphics and so much more about the natural philosophy of the halt. For representativ, the quartet jets keeping the cars up were realistically implemented and if one turned off a car could begin to sink or flip-ended. He added: "It was like a sandpile-type affair just playing around and visual perception what would happen if you caused a crash there and whatever."

However, the pitch was sooner or later turned down. Unlike most studios who have a go at it attaching established IP to projects, Nintendo seems to be much more cautious. Goddard same: "Nintendo is real on one's guard about using erstwhile IP because IT's such a huge thing for them to do. IT's more than easier to go with a sunrise idea, a new IP than to recycle an old one."

The designer also went on to explicate that his developer Vitei would evince interest in the IP and ask for money to make it, and Nintendo would say that the developer didn't have a big enough studio: "I'd say, 'well if we had the money we could get the people,' you know. So IT was forever this ridiculous catch-22 with them wanting us to make a game, us pitching a game, so them saying you don't have sufficient people."

It's a disgrace the contrive never came jointly as F-Zero fans hold been waiting a age to hear from the franchise. The ultra-fast-paced racing franchise hasn't seen a newfangled entry since 2004. However, there is perchance some consolation in the fact that if the game comes indorse, IT will likely be comfortably considered and not rush unsuccessful.

Patc at that place is no new F-Zero on the horizon, here are all the upcoming Switch games to keep in you busy instead.

Source: https://www.gamesradar.com/physics-based-f-zero-demo-was-made-for-nintendo-switch-but-was-ultimately-turned-down/

Posted by: mcmullenwhinevesock1945.blogspot.com

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